New Book: "Visual Computing: Geometry, Graphics, and Vision"

The book provides a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising
in the fields of computer graphics, computer vision, and computational geometry.

Table of contents:
------------------
Foreword by Prof. L. J. Guibas

1. Overview
2. Abstract Data Structures
3. Coordinate Pipelines
4. Images
5. Meshes
6. Animation
7. Randomization
8. Higher Dimensions for 3D
9. Robustness

Chapter 7 is provided in PDF at the companion web site:

http://www.csl.sony.co.jp/person/nielsen/visualcomputing/

The companion website offers over 50 C++/OpenGL(R) programs including:
2D convex hull of points; any intersection detection for sets of line segments; polygon/polyhedron transformations; segment intersection test using projective geometry; rotations by quaternions; isometric projections; viewports; radial distortions; color cube; sphere subdivision; spherical linear interpolation (SLERP); k-means clustering; and Orient2D predicate for designing robust segment intersection test.

As always, I welcome your comments, criticisms or suggestions.

Frank Nielsen (Frank.Nielsen@acm.org)